The calculated distance between a user and a sound can be adapted to control audio effects at different amounts depending on user proximity to the sound. In addition, proximity among a user and other, inaudible objects throughout a scene allows the ability to build planes of morphing effects for each individual sound.
Regular randomization of sound locations in a predefined spatial range affects what a listener hears at different times and places, and may never be the same twice, making the pieces spatially generative.
The movement of sound sources through a listener's location can play any melodic progression. Here, circular movement arranges four chords into a chord progression. The video then shows additional movement patterns.
Complex sounds, like chords, can gradually build and decompose. Here see how the placement of various notes allows two chords to build spatially toward each other.
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Sonic MC Brien; Vector Manne-Marie